![]() Wrecks 1, 3, 8, 9 and 10 also share a similar model.Wrecks 2, 4, 5, 6 and 7 all share the same U-shape wreck model.If the ambience does happen to play, the game's command console will state the player is in a biome named "WreckInterior" rather than the normal "_WreckInterior" that most wrecks show as your current biome when inside of them.Entering the wreck through the ventilation duct on its western side seems to have a noticeably more common chance of making these ambient effects occur, although it can occur when entering from any entrance. Wreck 1 ( Grassy Plateaus) seemingly randomly plays a unique ambience track and sound effects which do not play in any other wrecks while in the upper portion of the wreck.The destroyed interior of a Wreck Concept Art Data Box - Cyclops Docking Bay Repair Module.Data Terminal - Data Download without headline #3 (705 -365 1200).Data Box - Cyclops Thermal Reactor Module.Data Terminal - Data Download without headline #2 (-664 -96 -9).Abandoned PDA - Degasi Crew Manifest: Marguerit Maida (-632 -74 -9).Abandoned PDA - Alterra Citizen Testimonials (-642 -111 -19).Data Box - Lightweight High Capacity Tank.Abandoned PDA - Trans-Gov Profile: Mongolian Independent States (-28 -106 -607).Abandoned PDA - Profitability Projections (-1397 -330 729).Looking back toward the wreck of the Aurora, my Lifepod’s beacon indicates that it’s about 1200m away. Don’t park the Seamoth on the beach as it can get stuck, and it’s not advisable or necessary to drive the Seamoth around to the back side of the island. Drive up to one of the nearest beach landings and park your Seamoth a few meters away from the edge of the island. When you’ve almost reached the island it can be seen behind the cloud facade.įinally, the floating island is in view. With your supplies assembled, climb into the Seamoth and start driving toward the suspicious group of clouds that hides the Floating Island.Īs you approach the cloud it will start to look a lot more different from the clouds in the sky. Make sure to leave everything else at your Lifepod or Seabase because you’ll need that inventory space for stuff you’ll be bringing back from the island. Beacon (optional) – While not critical, it can be helpful to drop a beacon next to the island for navigation purposes.But just in case, it can be a good idea to keep the Repair Tool on hand. Repair Tool (optional) – This is a very easy trip and most likely your Seamoth will not be exposed to significant damage along the way. ![]() It’s a good idea to always keep a spare Battery and Power Cell in your backpack.
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